Excursions

Casual mathematical explorations of games, history, and science fiction

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The Fantasy Class Mixer

A Generic Class System for Fantasy Games

Jasper McChesney
Excursions
Published in
2 min readFeb 10, 2021

Flexibility with constraints. That’s what I find fun and to generate the most creative ideas. So I’ve created a generic system for fantasy classes. (Just remember, half the fun of old D&D games was making your character!)

Each character has three slots to use, assigning each a class archetype from the nine below. How you interpret these combinations is where the fun comes in. There are a lot of possibilities, and I’ve provided class specializations to shade each selection as well (each slot gets its own specialization). Order should matter for this, so that a fighter-sneak is different than a sneak-fighter.

The Classes

Combat Classes

  • Warrior (Melee/Archer/Unarmed/Mounted)
  • Mage (Power/Flexibility/Constancy)
  • Healer (Protection/Regeneration/Buff)

Utility Classes

  • Woodsman (Wayfinder/Hunter/Tracker)
  • Sneak (Burglar/Pick-Pocket/Spy)
  • Mechanist (Consumables/Equipment/Traps)
  • Charismatic (Leader/Comrade/Charmer)
  • Beastmaster (Single/Few/Many)
  • Fanatic (Frenzy/Calm/Vision)

How it Shakes Out

There are a lot of possible combinations. Combat oriented games probably want to require at least one slot in a combat class, but that only restricts things slightly. Options:

  • 3 pure classes (all combat)
  • 48 dual classes (half with combat dominant)
  • 217 generalist (3 classes, half of which are combat dominant)

That’s a lot of options! Of course, there may be incentives to specialize or not. I think it’s wise to give some: make it so 2 slot in a class is 80% effective compared to using all three slots, at 100%. (And maybe a single slot is 40%.) A pure specialize then has a definite edge over a dual-classer, but isn’t 50% better.

Some Examples

  • fighter-woosdman: a classic ranger
  • fighter-charismatic-healer: paladin
  • fighter-sneak: a ninja
  • fighter-fanatic: a berzerker
  • sneak-artificer: burglar
  • charismatic-healer(buffs): bard
  • healer-beastmaster-woodsman: druid
  • mage-mechanist: an alchemist

So its easy to create standard fantasy tropes that aren’t pure archetypes. But there’s a lot of fun to be had with more original combos too:

  • fanatic-mage: a Warg-like who goes into trances to cast his spells
  • healer-artificer: a non-fantastic doctor, with medicines and scalpels
  • healer-woodsman-mage: an herbalist or witch (swap the order)
  • beastmaster-mage: a summoner — skeletons anyone?

Randomization

Want to roll up some characters?

  • d6: 1–2 fighter, 3–4 mage, 5–6 healer
  • d12: as above, and for 7–12 each of the utility classes
  • d12: as above

Maybe you can adapt this to your home-brew or original fantasy game, whether it’s a tabletop affair, or some JRPG you’re developing. Maybe the users will see the selections above; maybe you’ll curate a few class combos for them. Either way, I hope it helps get your (restrained) creativity going.

Excursions
Excursions

Published in Excursions

Casual mathematical explorations of games, history, and science fiction

Jasper McChesney
Jasper McChesney

Written by Jasper McChesney

Data, graphics, games. So You Need to Learn R.

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